Tactics & Practice #12, Strand 2: DISINOVATION.ORG and Post Growth Toolkit (The Game)

On Wednesday 20 April 2022, the 3rd part of the transdisciplinary programme Tactics & Practice #12: The New Extractivism will start. The project will take place between January and June 2022 under the auspices of Aksioma – Institute for Contemporary Art, Cukrarna Gallery, konS ≡ the Platform for Contemporary Investigative Arts and Academy of Fine Arts and Design, UL.

the programme continues with the DISNOVATION.ORG collective and Post Growth, their speculative art and research project that challenges the dominant narratives about growth and progress in an effort to dismantle the capitalist myth of permanent growth and to propose practical strategies for living on Earth in a post-growth and post-extractive scenario.

The workshop will take place in the Video, Animation and New Media course and is primarily aimed at art and design students.

DISNOVATION.ORG
Post Growth Toolkit (The Game)
WORKSHOP
20 April 2022, from 14.00 to 17.00
UL ALUO, Tobačna 5

Free, register HERE.
Registration deadline: Monday 14 March 2022.

The Earth’s ecosystems are undergoing irremediable changes as a result of human development, the source of a number of crises whose consequences can be measured on the scale of the planet. Rethinking our way of coexisting with our environment requires us to re-evaluate the continuous growth of our energy footprints. These prototypes of critical games “Post Growth Toolkit” are invitations to reprogram ourselves out of the economic growth orthodoxy. The series highlights the material conditions necessary to maintain our current standard of living in order to better understand how we may reproduce these differently. At the intersection of science and speculative fiction, the “Post Growth Toolkit” game proposes to literally reshuffle our world-views and to share stories, concepts and objects that we may re-examine how we are programmed and to thus stimulate new modes of understanding. It takes the form of a tactical card game: small groups of players are invited to explore a number of key notions. The game becomes a means of transmission and collective debate intended to help participants find their bearings in a period of radical change.

Takeaways: 

  • better knowledge and critical thinking abilities about the flows of energy, matter and products in a globalised society
  • basic notions on cradle-to-grave analysis of commercial products
  • basic notions on the links between infrastructure, industry, socio-cultural choices and ecosystems